/**************************************************************** ********************************************************* * FIRKA LOCALIZED TEXT FILE * * language : English * * language id : HUNG * * text set : Base help text set * * text set id : HELP * * creation date : 10/05/1999 * * version : 2.2 * ********************************************************* Copyright (c) 1999, Fazekas László. All rights reserved. ************************************************************** */ xsheet_window = "This window contains the exposure sheet of " "the scene. The Play button plays the scene, " "with the Grab button you can digitize your " "pictures. Enter the names to the x-sheet, or " "use the list and the entering buttons at the " "right side. Use the rectangular button at " "the crossing of the scrollbars to resize the " "right side area or to split the x-sheet view. " "Use the Save button to save your modifications " "to the scene file." play_window = "With this window you can play the animation. " "Use the Play or the Continue button to start " "the playing. If the two rectangles at the right " "are flashing, that means timing error. If you " "stop playing, you can replace the displayed " "frame with the horizontal slider, or you can enter " "the frame number directly. Also use the cursor keys " "on the keyboard to move." grab_window = "Use this window to digitize your pictures. On " "the display area you can see the input from " "the digitizer device. Enter the picture name " "to the field over of the Over checkbox at the " "right side, and click on the Shoot to exposure. " "The Next button also shoots but first adds " "the Advance to the number in the name. Use the " "Over and Under to display existing pictures " "with the digitized. These pictures won' t be " "shooted." groups_window = "The level groups used when making commands for " "combinations of the levels. There can be 31 " "level groups in a scene. You can give a name " "for a group, and you can set which levels are " "belonging to the group. You also can use this " "window to enable a predefined level combination " "for playing - with the Apply button." level_window = "With this window you can change some settings for " "a level. With the list, you can redirect the level " "to a different level' s contents - for example, to " "a level of a different exposure sheet. Be careful: the " "unused level contents will be deleted. You can " "create new levels in the exposure sheet, before " "or after of the actual level." scenes_window = "The left side of this window contains the scenes " "of the actual movie. The right side contains the " "exposure sheet of the selected scene. The Name " "field is used to enter a name for creating or " "renaming a scene or an exposure sheet. With the " "' Load from' and ' Save to' buttons, you can load " "or save external scene files." showroom_window = "With this window, you can put the scenes together " "for playing. Use the Scenes window to select " "the scene and the exposure sheet, and use the Add " "to insert the selection to the list. " "You have to set the beginning and the end of the " "range you want to play with the ' Set start' and " "the ' Set end' buttons. With the input fields, you " "can cut out frames from the beginning and at the " "end of the selected scene and you can make a fade " "effect with the following scene." /* ------------- short "bubble" help messages ----------- */ /* the exposure sheet window */ xs_play = "Play this scene" xs_adjust = "Picture digitizing, editing images" xs_store = "Save scene to its original file" xs_store_as = "Save scene to a different place" xs_load_as = "Load another scene" xs_new_job = "Empty workplace" xs_print = "Print exposure sheet" xs_active_only = "Hide the disabled levels" xs_order = "Order of the levels in the xsheet" xs_advance_mode = "Step of the name numbering" xs_step = "Step of the inserting, in frames" xs_insert_mode = "Mode of writing into the list" xs_paste = "Pasting the selected image or block" xs_next = "Pasting the next image" xs_previous = "Pasting the previous image" xs_blank = "Pasting empty frames" xs_plus = "Increase the number of frames" xs_minus = "Decrease the number of frames" xs_delete = "Delete frames" xs_undo = "Undo the last operation" xs_parent = "Back one folder level in the path" xs_relabel = "Change of the label letters in the block" xs_series = "Numbered name series until the given name" xs_database = "Operations with the images" xs_images = "Entering images to the xsheet" xs_effects = "Entering effects to the xsheet" xs_load_image = "Load image from an external file" xs_save_image = "Save image to an external file" xs_new_image = "Creating new empty image with the given name" xs_new_folder = "Creating new folder with the given name" xs_rename_image = "Change the name of the image" xs_truncate_image = "Erase the contents of the image" xs_delete_image = "Delete the image from database" xs_edit_image = "Edit the contents of the image" xs_print_image = "Print the contents of the image" xs_path = "The accessing path of the listed folder" xs_name = "Name and path of the image" /* the paint (and digitize) window */ adjust_picture = "Digitizing and drawing pictures" adjust_sound = "Editing sounds" adjust_camera = "Editing camera movements" /* the picture section in the paint window */ pic_over = "Picture shown above of the actual" pic_under = "Picture shown below of the actual" pic_digitize = "Digitizing pictures" pic_draw = "Drawing and painting pictures" pic_sublayer = "Sub-layer of the picture" pic_grid = "Checking transparency" pic_zoom = "Level of magnifying" pic_zoom_position = "Place of the visible part inside of picture" /* the video digitizing section in the paint window */ vdigi_raw_input = "The raw input picture is visible at left from this mark" vdigi_parameter = "Setting the parameter selected in the list" vdigi_reset = "Set to the default value" vdigi_reset_all = "Set all parameters to the default value" vdigi_load_defaults = "Load the parameter settings from a file" vdigi_store_defaults = "Save the current settings to a file" vdigi_scan = "Read the picture without exposure" vdigi_shoot = "Store the picture into the scene" vdigi_next = "Increase the name and store the picture with the new name" vdigi_advance = "The numbering step of the ' Next' button" vdigi_run = "Permanent reading of the input source" vdigi_scan_expo = "Read a new picture when shooting" vdigi_feedback = "Put an existing picture image back to the input" vdigi_paper_get = "Exposure of the backgound to substract it from the pictures" vdigi_paper_clear = "Switch off the background substracting" vdigi_clip_invert = "Invert the clip mask" vdigi_clip_clear = "Clear the clip mask" vdigi_rotate = "Rotation of the picture field and pegs position" /* the paint features */ paint_alpha = "Transparency of the color" paint_red = "Red color component" paint_green = "Green color component" paint_blue = "Blue color component" paint_hue = "Hue of the color in a rainbow circle" paint_saturation = "Saturation of the color" paint_value = "Lightness of the color" paint_id = "Palette page number" paint_new_palette = "Create a new palette" paint_load_palette = "Load palette from a file" paint_rename = "Change the name and the code of a palette" paint_delete = "Delete palette" paint_save_palette = "Save the palette to a file" paint_new_entry = "Add a new color entry to the palette" paint_update_entry = "Overwrite the actual entry of the palette" paint_sub_type = "Change the type of the picture sub-layer" paint_coupling = "The palette entry follows the color modifications" paint_model = "A color modelsheet picture" paint_palcolors = "Component or palette colors" paint_shadow = "Checking the painted areas" paint_undo = "Undo of the last drawing operation" paint_shoot = "Store the picture with a given name" paint_pens = "Color for drawing" paint_presets = "Virtual pen, stored drawing context" paint_region = "Masking and moving parts of the picture" paint_fill = "Fill closed areas" paint_draw = "Freehand drawing" paint_line = "Drawing straight lines" paint_outline = "Drawing closed and filled outlines" paint_picker = "Selecting colour value from the picture" paint_patching = "Sensibility of the holes in the outline" paint_tolerance = "Tolerance of the color comparision" paint_pensize = "Size of the pen" paint_penmode = "Drawing style of the lines" paint_pressure = "Use of speed and pressure of the pointing device" paint_to_edges = "The line follows the edges of the existing picture components" paint_filled = "Fill the parts inside of the outline" paint_merge = "Merge the selected area to the actual sub-level" paint_region_fill = "Fill the selected part" paint_region_invert = "Invert the selection" paint_region_clear = "Deselect everything" paint_shape = "Shape of the outline" paint_select = "Region selecting mode" paint_unfocus = "Unfocusing the edges of the selection" /* the sound window */ sound_base = "Name of the base position, for creation or rename" sound_new_left = "Create new base at the left edge of selection" sound_new_right = "Create new base at the right edge of selection" sound_rename = "Rename of the selected base" sound_remove = "Delete the selected base" sound_fit_block = "Extend the selection to the nearest bases" sound_block_start = "Left edge of the selection in actual measure units" sound_block_length = "Length of the selection in actual measure units" sound_align = "Measure system of positioning" sound_shoot = "Store the selected sound range with the given name" sound_symbolset = "Showing mode of the recognized phonemes" sound_analyze = "Recognition of wovels" sound_forget = "Erase of the learned phonemes knowledge" sound_clr_phonemes = "Clear of the phonemes row in the selection" sound_clr_words = "Clear of the words row in the selection" sound_play = "Play the selection" sound_stop = "Stop" sound_continue = "Continue playing" sound_speed = "Playing faster or slower" sound_default_speed = "Reset to the original speed" sound_print = "Print sound by frames" /* the camera window */ camera_picture = "Name and path of the overlay picture" camera_from_xsheet = "Show the scene by the exposure sheet also" camera_grid = "Designing grid" camera_rotate_relative = "Rotation is relative to the direction of the motion path" camera_balance_move = "The motion is proportional to the frame size" camera_balance_scale = "The scaling is equalized by the frame size" camera_shoot = "Store the motion path with the given name" camera_convert = "Converting the path to a series of camera positions" camera_start = "Start frame of the overlay camera path" camera_length = "Length of the overlay camera path, in frames" camera_insert = "Insert a new point to the given place" camera_delete = "Delete selected element" camera_clear = "Erase the overlay camera path" camera_field = "The camera moves, not the picture" camera_split = "Split the path segment and create a new point" camera_percent = "Position inside of the path segment for splitting" camera_segment = "Type of the selected path segment" camera_x = "Horizontal position of displacement" camera_y = "Vertical position of displacement" camera_scale = "Magnifying of the picture" camera_angle = "Rotation angle of the picture" camera_motion = "Relative speed of the motion" camera_scaling = "Relative speed of the scaling changes" camera_rotation = "Relative speed of the rotation" camera_radius = "Central radius of the arc" camera_complementer = "Selecting from the two possible arcs" camera_key_position = "Mark the endpoint of a motion path" camera_peg1x = "Horizontal position of the leftmost peg hole" camera_peg1y = "Vertical position of the leftmost peg hole" camera_peg2x = "Horizontal position of the rightmost peg hole" camera_peg2y = "Vertical position of the rightmost peg hole" camera_frame = "Actual frame" camera_posbar = "Position inside of the scene" /* the player window */ play_minus = "Step one frame backwards" play_play = "Play" play_stop = "Stop" play_continue = "Continue playing" play_plus = "Step one frame forwards" play_speed = "Playing faster or slower" play_default_speed = "Reset to the original speed" play_screen = "Play in fullscreen" play_render_first = "Rendering before playing for better performance" play_restart = "Restart playing at the end" play_settings = "Set other parameters for the playback" play_sublayers = "Enabling the picture sub-levels for playing" play_fade = "Play all coloring and transparency effects" play_focus = "Play all sharpness effects" play_realtime = "Precise speed even if slipping frames" play_optimal_size = "The optimal picture resolution" play_full_resolution = "Do not use reduced resolution for pictures" play_grid = "Checking transparency" play_counter = "Frame counter on the picture" play_clappers = "Playing clappers before the scene" play_frame = "Actual frame" play_posbar = "Position inside of the sequence" play_render = "Final rendered view of the actual frame" play_print = "Print the actual frame" /* the movie window */ scenes_name = "Name of the scene or exposure sheet" scenes_new = "Create new scene with the given name" scenes_rename = "Rename the scene to the given name" scenes_duplicate = "Duplicate the scene with the given name" scenes_delete = "Delete scenes" scenes_mark = "Add or remove the mark sign on the scene" scenes_new_xs = "Create new exposure sheet in the scene" scenes_rename_xs = "Rename the exposure sheet to the given name" scenes_duplicate_xs = "Duplicate the exposure sheet inside of the scene" scenes_delete_xs = "Delete the exposure sheet from the scene" scenes_info = "Statistical data of the scene" scenes_load_from = "Load a scene from an external file" scenes_save_to = "Save the scene to an external file" scenes_edit = "Opening the scene" scenes_mark_only = "List only the scenes with the mark sign" /* scenes requester on the exposure sheet window */ scenes_load = "Load a scene to the exposure sheet window" scenes_save_over = "Overwrite the scene" scenes_save_new = "Create a new scene" scenes_to_file = "Save the scene to an external file" scenes_from_file = "Load a scene from an external file" /* the internal file requester */ file_path = "Accessing path of the listed folder" file_name = "Name of the file" file_type = "File format for saving" file_load = "Load the selected file" file_save = "Save with the given name" file_parent = "Step back one level in the path" file_makedir = "Create a new folder and step into it" file_quality = "Quality of the saved data" file_width = "Width of the picture" file_height = "Height of the picture" file_frequency = "Sampling frequency of the sound" file_frame_by_frame = "Each frame is a separate picture" file_keep_alpha = "Keep the transparency of the picture" file_delta_frames = "Compress the similarities between the frames" file_whole_field = "If the given resolution's aspect ratio is different from the movie's" file_clappers = "Add the clappers (the same as when playing)" file_render = "Use the final quality rendering" file_floyd = "Color correction with a pattern" /* The level groups requester */ groups_clear = "Clear all selection in the group" groups_invert = "Invert the selection" groups_apply = "Copy the selection to the exposure sheet' s enabling" groups_name = "The name of the level group" groups_begin = "Value of the effect on its first frame" groups_end = "Value of the effect on its last frame" groups_two_frames = "Change on every second frames" groups_from = "Position of the first frame of the motion" groups_to = "Position of the last frame of the motion" /* the level properties requester */ level_fade = "Transparency of the level" level_focus = "Value of unsharpness" level_red = "Red color distortion" level_green = "Green color distortion" level_blue = "Blue color distortion" level_alpha = "Contrast of the transparency" level_sublayers = "Enabling the picture sub-levels for playing" level_new_under = "Create a new level below the actual" level_new_over = "Create a new level above the actual" level_delete = "Delete level" level_type = "Type of the level" level_group = "Default attached level group" level_set_group = "Setting level group" level_pegs = "Attached positioning pegbar" /* the main window */ main_movies = "List of movies" main_scenes = "Scenes of the movie" main_editor = "Empty scene" main_showroom = "Play several scenes together" main_about = "About the Firka program" main_exit = "Exit the program" /* the movie list window */ movies_name = "Name of the movie" movies_more = "Settings for the entire movie" movies_password = "Password for enabling operations" movies_new = "Create a new movie with the given name" movies_delete = "Delete the movie entirely" movies_rename = "Rename the movie to the given name" movies_speed = "Speed of the playing" movies_field = "Frame field aspect ratio" movies_width = "Width of the frame field in pixels" movies_height = "Height of the frame field in pixels" /* the showroom window */ showroom_add = "Enter to the list" showroom_replace = "Overwrite an item in the list" showroom_delete = "Delete a list item" showroom_delete_all = "Empty the list" showroom_set_start = "First scene of the playing part" showroom_set_end = "Last scene of the playing part" showroom_skip = "Skip frames at the scene start" showroom_cut = "Skip frames at the scene end" showroom_fade = "Dissolve to the next scene" showroom_play = "Play the selected list part" showroom_load = "Load a list from file" showroom_save = "Save the list to a file" /* about window */ about_add_number = "Give the entered code number to the program" about_performance = "Speed test of the graphics system" about_monitor = "Color corrections of the display" /* handbook viewer */ man_previous = "Previous page of the manual" man_next = "Next page of the manual" man_back = "Previously visited pages" man_save_html = "Save the manual in HTML (WWW) format" /* monitor settings */ monitor_target = "The display of the projected picture" monitor_enabled = "Enable of the color correction" monitor_external = "Fullscreen shown not on the work screen" monitor_red_min = "Minimum value of the red component" monitor_red_middle = "Middle value of the red component" monitor_red_max = "Maximum value of the red component" monitor_green_min = "Minimum value of the green component" monitor_green_middle = "Middle value of the green component" monitor_green_max = "Maximum value of the green component" monitor_blue_min = "Minimum value of the blue component" monitor_blue_middle = "Middle value of the blue component" monitor_blue_max = "Maximum value of the blue component" monitor_transient = "Enforcing of the high frequency componens"